etcnanax.blogg.se

Starcraft 2 editor start location
Starcraft 2 editor start location











starcraft 2 editor start location starcraft 2 editor start location starcraft 2 editor start location

To further reiterate the power of the WC3 editor, I present to you a demonstration of custom spells I made a long time ago in WC3. It appears in fact on that more WC3 players play DotA than the actual WC3 ladder. And yep, it was created by the WC3 editor. Note that the screenshot by no means captures the whole list of customizable attributes: look at that scroll bar! Surprisingly, most StarCraft 1 players seem to not know about this power-most of them have no idea how powerful the WC3 editor is.Īfter all, one of the few World Cyber Games (WCG) game is Defense of the Ancients, more commonly known as DotA. This is much more impressive than SC1’s editor, which only lets me change ten integers and a name at max. Finally, here’s the WC3 Object Editor: WC3 Editor-Objects (Click Image to Enlarge)

starcraft 2 editor start location

Do note the Event-Condition-Action schema. Okay, the screenshot is not that impressive, but keep it in mind when we compare it later to SC2’s editor. Here is a screenshot of the WC3 Trigger Editor: WC3 Editor-Triggers (Click Image to Enlarge) Its Trigger Editor is incredibly more complex than that of SC1, and this is where the superiority shows. Note carefully the icons in the terrain palette in the screenshot above, particularly the ones for “Apply Height.”īasically, the WC3 editor can produce beautiful terrain. WC3 Editor-Terrain (Click Image to Enlarge) Within just four years, in 2002, Blizzard released WarCraft III, which came with a much, much more capable editor. of a unit, I would be at a total loss with the StarCraft 1 editor. If I wanted to change the attack speed, attack range, attack animation, movement speed, collision size, building options, etc. Note, however, that this only allows very basic modification. StarCraft 1 Editor-Triggers (Click Image to Enlarge)Īlso powerful was the Unit Editor, with which a user could modify the basic stats of a unit or building: StarCraft 1 Editor-Unit (Click Image to Enlarge) Hence, the SC1 Trigger Editor relied on a condition-action schema. The events, however, were not called events-they were called conditions, and this made sense for SC1. The editor’s main strength was the Trigger Editor, which allowed the creator to script the action of a map according to events that happen in the game. SC1’s editor was far more powerful than others in the time period in which it was released-StarCraft debuted in 1998. StarCraft 1 Editor-Terrain (Click Image to Enlarge) To put the WC3/SC2 editor comparison into context, I shall first go over the basics of the SC1 editor. My map making started with SC1, and I must say that the WC3 editor is vastly superior to that of SC1. I speak from several years of experience with the WC3 editor, and with two very extensive and elaborate maps under my ownership ( one self-owned, one co-authored). The general idea, however, should stay about the same, and moreover, it is the overall resemblance between the two editors that prompted this post. Of course, because SC2 is in beta right now, along with its editor, many things may change. The point of this post is a comparison between the WarCraft III (WC3) and StarCraft II (SC2) editors.













Starcraft 2 editor start location